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# docs.GL

GLSL 4
GLSL ES 3

# memoryBarrierImage

## Name

memoryBarrierImage — controls the ordering of operations on image variables issued by a single shader invocation

## Declaration

`void memoryBarrierImage(` | void`)`;

## Description

`memoryBarrierImage` waits on the completion of all memory accesses resulting from the use of image variables and then returns with no other effect. When this function returns, the results of any modifications to the content of image variables will be visible to any access to the same buffer from other shader invocations. In particular, any modifications made in one shader stage are guaranteed to be visible to accesses performed by shader invocations in subsequent stages when those invocations were triggered by the execution of the original shader invocation (e.g., fragment shader invocations for a primitive resulting from a particular geometry shader invocation).

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
`memoryBarrierImage` | - | - | ✔

## See Also

memoryBarrier, memoryBarrierShared, memoryBarrierBuffer, groupMemoryBarrier

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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