Light | Dark

# docs.GL

GLSL 4
GLSL ES 3

# not

## Name

not — logically invert a boolean vector

## Declaration

`bvec not(` | bvec x`)`;

## Parameters

`x`

  Specifies the vector to be inverted.

## Description

`not` logically inverts the boolean vector `x`. It returns a new boolean vector for which each element i is computed as `!`x`[`i`]`.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
not | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

any, all

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

Think you can improve this page? Edit this page on GitHub.