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# docs.GL

OpenGL 4
OpenGL 3
OpenGL 2
OpenGL ES 3
OpenGL ES 2

# glDeleteTextures

## Name

glDeleteTextures — delete named textures

## C Specification

`void glDeleteTextures(` | GLsizei n,
| const GLuint * textures`)`;

## Parameters

`n`

  Specifies the number of textures to be deleted.

`textures`

  Specifies an array of textures to be deleted.

## Description

`glDeleteTextures` deletes `n` textures named by the elements of the array `textures`. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

`glDeleteTextures` silently ignores 0's and names that do not correspond to existing textures.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsTexture

## See Also

glBindTexture, glGenTextures, glIsTexture

## Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.

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