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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3
OpenGL ES 2

# glDeleteFramebuffers

## Name

glDeleteFramebuffers — delete named framebuffer objects

## C Specification

`void glDeleteFramebuffers(` | GLsizei n,
| const GLuint * framebuffers`)`;

## Parameters

`n`

  Specifies the number of framebuffer objects to be deleted.

`framebuffers`

  Specifies an array of framebuffer objects to be deleted.

## Description

`glDeleteFramebuffers` deletes `n` framebuffer objects named by the elements of the array `framebuffers`. After a framebuffer object is deleted, it has no attachments, and its name is free for reuse (for example by glGenFramebuffers). If a framebuffer object that is currently bound is deleted, the binding reverts to 0 (the window-system-provided framebuffer).

`glDeleteFramebuffers` silently ignores 0's and names that do not correspond to existing framebuffer objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsFramebuffer

## Tutorials

## See Also

glBindFramebuffer, glGenFramebuffers, glIsFramebuffer

## Copyright

Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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