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# docs.GL

GLSL 4
GLSL ES 3

# clamp

## Name

clamp — constrain a value to lie between two further values

## Declaration

`genType clamp(` | genType x,
| genType minVal,
| genType maxVal`)`;

`genType clamp(` | genType x,
| float minVal,
| float maxVal`)`;

`genDType clamp(` | genDType x,
| genDType minVal,
| genDType maxVal`)`;

`genDType clamp(` | genDType x,
| double minVal,
| double maxVal`)`;

`genIType clamp(` | genIType x,
| genIType minVal,
| genIType maxVal`)`;

`genIType clamp(` | genIType x,
| int minVal,
| int maxVal`)`;

`genUType clamp(` | genUType x,
| genUType minVal,
| genUType maxVal`)`;

`genUType clamp(` | genUType x,
| uint minVal,
| uint maxVal`)`;

## Parameters

`x`

  Specify the value to constrain.

`minVal`

  Specify the lower end of the range into which to constrain `x`.

`maxVal`

  Specify the upper end of the range into which to constrain `x`.

## Description

`clamp` returns the value of `x` constrained to the range `minVal` to `maxVal`. The returned value is computed as min(max(`x`, `minVal`), `maxVal`).

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
clamp (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
clamp (genIType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
clamp (genUType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
clamp (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

min, max

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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