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# docs.GL

OpenGL 4

# glVertexArrayElementBuffer

## Name

glVertexArrayElementBuffer — configures element array buffer binding of a vertex array object

## C Specification

`void glVertexArrayElementBuffer(` | GLuint vaobj,
| GLuint buffer`)`;

## Parameters

`vaobj`

  Specifies the name of the vertex array object.

`buffer`

  Specifies the name of the buffer object to use for the element array buffer binding.

## Description

`glVertexArrayElementBuffer` binds a buffer object with id `buffer` to the element array buffer bind point of a vertex array object with id `vaobj`. If `buffer` is zero, any existing element array buffer binding to `vaobj` is removed.

## Associated Gets

glGet with argument `GL_ELEMENT_ARRAY_BUFFER_BINDING`.

glGetVertexArrayiv with argument `GL_ELEMENT_ARRAY_BUFFER_BINDING`.

## Errors

`GL_INVALID_OPERATION` error is generated if `vaobj` is not the name of an existing vertex array object.

`GL_INVALID_OPERATION` error is generated if `buffer` is not zero or the name of an existing buffer object.

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glVertexArrayElementBuffer` | - | - | - | - | - | - | - | - | - | - | - | ✔

## See Also

glGet glGetVertexArrayiv

## Copyright

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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