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# docs.GL

GLSL 4
GLSL ES 3

# frexp

## Name

frexp — split a floating point number

## Declaration

`genType frexp(` | genType x,
| out genIType exp`)`;

## Parameters

`x`

  Specifies the value from which significand and exponent are to be extracted.

`out exp`

  Specifies the variable into which to place the exponent

## Description

`frexp` extracts `x` into a floating-point significand in the range [0.5, 1.0) and in integral exponent of two, such that:

x = significand ⋅ 2 exponent

The significand is returned by the function and the exponent is returned in the output parameter `exp`. For a floating-point value of zero, the significand and exponent are both zero. For a floating-point value that is an infinity or a floating-point NaN, the results are undefined.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
`frexp` | - | - | ✔

## See Also

ldexp

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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