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# docs.GL

OpenGL 4
OpenGL 3
OpenGL 2

# glGetCompressedTexImage

## Name

glGetCompressedTexImage — return a compressed texture image

## C Specification

`void glGetCompressedTexImage(` | GLenum | target,
| GLint | lod,
| GLvoid * | img`)`;

## Parameters

`target`

  Specifies which texture is to be obtained. `GL_TEXTURE_1D`, `GL_TEXTURE_2D`, `GL_TEXTURE_3D`, `GL_TEXTURE_CUBE_MAP_POSITIVE_X`, `GL_TEXTURE_CUBE_MAP_NEGATIVE_X`, `GL_TEXTURE_CUBE_MAP_POSITIVE_Y`, `GL_TEXTURE_CUBE_MAP_NEGATIVE_Y`, `GL_TEXTURE_CUBE_MAP_POSITIVE_Z`, and `GL_TEXTURE_CUBE_MAP_NEGATIVE_Z` are accepted.

`lod`

  Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.

`img`

  Returns the compressed texture image.

## Description

`glGetCompressedTexImage` returns the compressed texture image associated with `target` and `lod` into `img`. `img` should be an array of `GL_TEXTURE_COMPRESSED_IMAGE_SIZE` bytes. `target` specifies whether the desired texture image was one specified by glTexImage1D (`GL_TEXTURE_1D`), glTexImage2D (`GL_TEXTURE_2D` or any of `GL_TEXTURE_CUBE_MAP_*`), or glTexImage3D (`GL_TEXTURE_3D`). `lod` specifies the level-of-detail number of the desired image.

If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER` target (see glBindBuffer) while a texture image is requested, `img` is treated as a byte offset into the buffer object's data store.

To minimize errors, first verify that the texture is compressed by calling glGetTexLevelParameter with argument `GL_TEXTURE_COMPRESSED`. If the texture is compressed, then determine the amount of memory required to store the compressed texture by calling glGetTexLevelParameter with argument `GL_TEXTURE_COMPRESSED_IMAGE_SIZE`. Finally, retrieve the internal format of the texture by calling glGetTexLevelParameter with argument `GL_TEXTURE_INTERNAL_FORMAT`. To store the texture for later use, associate the internal format and size with the retrieved texture image. These data can be used by the respective texture or subtexture loading routine used for loading `target` textures.

## Errors

`GL_INVALID_VALUE` is generated if `lod` is less than zero or greater than the maximum number of LODs permitted by the implementation.

`GL_INVALID_OPERATION` is generated if `glGetCompressedTexImage` is used to retrieve a texture that is in an uncompressed internal format.

`GL_INVALID_OPERATION` is generated if a non-zero buffer object name is bound to the `GL_PIXEL_PACK_BUFFER` target and the buffer object's data store is currently mapped.

`GL_INVALID_OPERATION` is generated if a non-zero buffer object name is bound to the `GL_PIXEL_PACK_BUFFER` target and the data would be packed to the buffer object such that the memory writes required would exceed the data store size.

## Associated Gets

glGetTexLevelParameter with argument `GL_TEXTURE_COMPRESSED`

glGetTexLevelParameter with argument `GL_TEXTURE_COMPRESSED_IMAGE_SIZE`

glGetTexLevelParameter with argument `GL_TEXTURE_INTERNAL_FORMAT`

glGet with argument `GL_PIXEL_PACK_BUFFER_BINDING`

## Tutorials

## See Also

glActiveTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D

## Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.

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