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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glGenSamplers

## Name

glGenSamplers — generate sampler object names

## C Specification

`void glGenSamplers(` | GLsizei n,
| GLuint *samplers`)`;

## Parameters

`n`

  Specifies the number of sampler object names to generate.

`samplers`

  Specifies an array in which the generated sampler object names are stored.

## Description

`glGenSamplers` returns `n` sampler object names in `samplers`. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to `glGenSamplers`.

Sampler object names returned by a call to `glGenSamplers` are not returned by subsequent calls, unless they are first deleted with glDeleteSamplers.

The names returned in `samplers` are marked as used, for the purposes of `glGenSamplers` only, but they acquire state and type only when they are first bound.

## Notes

`glGenSamplers` is available only if the GL version is 3.3 or higher.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## See Also

glBindSampler, glIsSampler, glDeleteSamplers

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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