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# docs.GL

GLSL 4
GLSL ES 3

# floatBitsToInt

## Name

floatBitsToInt — produce the encoding of a floating point value as an integer

## Declaration

`genIType floatBitsToInt(` | genType x`)`;

`genUType floatBitsToUint(` | genType x`)`;

## Parameters

`x`

  Specifies the value whose floating point encoding to return.

## Description

`floatBitsToInt` and `floatBitsToUint` return the encoding of their floating-point parameters as highp `int` or `uint`, respectively. The floating-point bit-level representation is preserved. For mediump and lowp, the value is first converted to highp floating point and the encoding of that value is returned.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
floatBitsToInt | - | ✔ | ✔
floatBitsToUInt | - | ✔ | ✔

## See Also

intBitsToFloat, uintBitsToFloat

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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