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# docs.GL

OpenGL 4
OpenGL ES 3

# glDeleteProgramPipelines

## Name

glDeleteProgramPipelines — delete program pipeline objects

## C Specification

`void glDeleteProgramPipelines(` | GLsizei n,
| const GLuint *pipelines`)`;

## Parameters

`n`

  Specifies the number of program pipeline objects to delete.

`pipelines`

  Specifies an array of names of program pipeline objects to delete.

## Description

`glDeleteProgramPipelines` deletes the `n` program pipeline objects whose names are stored in the array `pipelines`. Unused names in `pipelines` are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current.

## Associated Gets

glGet with argument `GL_PROGRAM_PIPELINE_BINDING`

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glDeleteProgramPipelines` | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

glGenProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseProgram

## Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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