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# docs.GL

GLSL 4

# EndStreamPrimitive

## Name

EndStreamPrimitive — complete the current output primitive on a specified stream

## Declaration

`void EndStreamPrimitive(` | int stream`)`;

## Parameters

`stream`

  Specifies the stream upon which the current primitive will be ended.

## Description

Available only in the Geometry Shader, `EndStreamPrimitive` completes the current output primitive on stream `stream` and starts a new one. The argument to `stream` must be a constant integral expression. No vertex is emitted.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
EndStreamPrimitive | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

EmitVertex, EmitStreamVertex, EndPrimitive

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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