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# docs.GL

GLSL 4
GLSL ES 3

# min

## Name

min — return the lesser of two values

## Declaration

`genType min(` | genType x,
| genType y`)`;

`genType min(` | genType x,
| float y`)`;

`genIType min(` | genIType x,
| genIType y`)`;

`genIType min(` | genIType x,
| int y`)`;

`genUType min(` | genUType x,
| genUType y`)`;

`genUType min(` | genUType x,
| uint y`)`;

## Parameters

`x`

  Specify the first value to compare.

`y`

  Specify the second value to compare.

## Description

`min` returns the minimum of the two parameters. It returns `y` if `y` is less than `x`, otherwise it returns `x`.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
min (genType) | ✔ | ✔ | ✔
min (genIType) | - | ✔ | ✔
min (genUType) | - | ✔ | ✔

## See Also

max, abs

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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