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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glDeleteVertexArrays

## Name

glDeleteVertexArrays — delete vertex array objects

## C Specification

`void glDeleteVertexArrays(` | GLsizei n,
| const GLuint *arrays`)`;

## Parameters

`n`

  Specifies the number of vertex array objects to be deleted.

`arrays`

  Specifies the address of an array containing the `n` names of the objects to be deleted.

## Description

`glDeleteVertexArrays` deletes `n` vertex array objects whose names are stored in the array addressed by `arrays`. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current. Unused names in `arrays` are silently ignored, as is the value zero.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## See Also

glGenVertexArrays, glIsVertexArray, glBindVertexArray

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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