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# docs.GL

OpenGL 3
OpenGL 2

# glInitNames

## Name

glInitNames — initialize the name stack

## C Specification

`void glInitNames(` |  | void`)`;

## Description

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. `glInitNames` causes the name stack to be initialized to its default empty state.

The name stack is always empty while the render mode is not `GL_SELECT`. Calls to `glInitNames` while the render mode is not `GL_SELECT` are ignored.

## Errors

`GL_INVALID_OPERATION` is generated if `glInitNames` is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGet with argument `GL_NAME_STACK_DEPTH`

glGet with argument `GL_MAX_NAME_STACK_DEPTH`

## See Also

glLoadName, glPushName, glRenderMode, glSelectBuffer

## Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.

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