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# docs.GL

GLSL 4

# gl_TessCoord

## Name

gl_TessCoord — contains the coordinate of the vertex within the current patch

## Declaration

`in vec3 gl_TessCoord ;`

## Description

Available only in the tessellation cevaluation language, `gl_TessCoord` specifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
gl_TessCoord | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

gl_TessLevelOuter, gl_TessLevelInner, gl_PatchVerticesIn

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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