Light | Dark

# docs.GL

OpenGL 3
OpenGL 2

# glTranslate

## Name

glTranslate — multiply the current matrix by a translation matrix

## C Specification

`void glTranslated(` | GLdouble | x,
| GLdouble | y,
| GLdouble | z`)`;

`void glTranslatef(` | GLfloat | x,
| GLfloat | y,
| GLfloat | z`)`;

## Parameters

`x`, `y`, `z`

  Specify the x, y, and z coordinates of a translation vector.

## Description

`glTranslate` produces a translation by x y z . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

If the matrix mode is either `GL_MODELVIEW` or `GL_PROJECTION`, all objects drawn after a call to `glTranslate` are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

## Errors

`GL_INVALID_OPERATION` is generated if `glTranslate` is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGet with argument `GL_MATRIX_MODE`

glGet with argument `GL_COLOR_MATRIX`

glGet with argument `GL_MODELVIEW_MATRIX`

glGet with argument `GL_PROJECTION_MATRIX`

glGet with argument `GL_TEXTURE_MATRIX`

## Tutorials

## See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

## Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.

Think you can improve this page? Edit this page on GitHub.