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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glBindVertexArray

## Name

glBindVertexArray — bind a vertex array object

## C Specification

`void glBindVertexArray(` | GLuint array`)`;

## Parameters

`array`

  Specifies the name of the vertex array to bind.

## Description

`glBindVertexArray` binds the vertex array object with name `array`. `array` is the name of a vertex array object previously returned from a call to glGenVertexArrays, or zero to break the existing vertex array object binding.

If no vertex array object with name `array` exists, one is created when `array` is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.

## Errors

`GL_INVALID_OPERATION` is generated if `array` is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays.

## Tutorials

Learning Modern 3D Graphics Programming - Chapter 5. Objects in Depth [Vertex Array Objects, Indexed Drawing]
open.gl - Framebuffers
open.gl - Geometry Shaders
open.gl - The Graphics Pipeline
open.gl - Transform Feedback
opengl-tutorial.org - Tutorial 14 : Render To Texture
opengl-tutorial.org - Tutorial 2 : The first triangle

## See Also

glGenVertexArrays, glDeleteVertexArrays glVertexAttribPointer glEnableVertexAttribArray

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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