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# docs.GL

GLSL 4
GLSL ES 3

# lessThanEqual

## Name

lessThanEqual — perform a component-wise less-than-or-equal comparison of two vectors

## Declaration

`bvec lessThanEqual(` | vec x,
| vec y`)`;

`bvec lessThanEqual(` | ivec x,
| ivec y`)`;

`bvec lessThanEqual(` | uvec x,
| uvec y`)`;

## Parameters

`x`

  Specifies the first vector to be used in the comparison operation.

`y`

  Specifies the second vector to be used in the comparison operation.

## Description

`lessThanEqual` returns a boolean vector in which each element i is computed as `x`[i] ≤ `y`[i].

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
lessThanEqual (vec) | ✔ | ✔ | ✔
lessThanEqual (ivec) | ✔ | ✔ | ✔
lessThanEqual (uvec) | - | ✔ | ✔

## See Also

lessThan, greaterThan, greaterThanEqual, equal, notEqual, any, all, not

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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