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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3
OpenGL ES 2

# glDeleteRenderbuffers

## Name

glDeleteRenderbuffers — delete named renderbuffer objects

## C Specification

`void glDeleteRenderbuffers(` | GLsizei n,
| const GLuint * renderbuffers`)`;

## Parameters

`n`

  Specifies the number of renderbuffer objects to be deleted.

`renderbuffers`

  Specifies an array of renderbuffer objects to be deleted.

## Description

`glDeleteRenderbuffers` deletes `n` renderbuffer objects named by the elements of the array `renderbuffers`. After a renderbuffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenRenderbuffers).

If a renderbuffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any renderbuffer object). Additionally, special care must be taken when deleting a renderbuffer object if the image of the renderbuffer is attached to a framebuffer object. In this case, if the deleted renderbuffer object is attached to the currently bound framebuffer object, it is automatically detached. However, attachments to any other framebuffer objects are the responsibility of the application.

`glDeleteRenderbuffers` silently ignores 0's and names that do not correspond to existing renderbuffer objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsRenderbuffer

## Tutorials

open.gl - Geometry Shaders

## See Also

glBindRenderbuffer, glGenRenderbuffers, glIsRenderbuffer

## Copyright

Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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