Light | Dark

# docs.GL

GLSL 4
GLSL ES 3

# ldexp

## Name

ldexp — assemble a floating point number from a value and exponent

## Declaration

`genType ldexp(` | genType x,
| genIType exp`)`;

`genDType ldexp(` | genDType x,
| genIType exp`)`;

## Parameters

`x`

  Specifies the value to be used as a source of significand.

`out exp`

  Specifies the value to be used as a source of exponent.

## Description

`ldexp` builds a floating point number from `x` and the corresponding integral exponent of two in `exp`, returning:

significand ⋅ 2 exponent

If this product is too large to be represented in the floating point type, the result is undefined.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
ldexp (genType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
ldexp (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

frexp

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

Think you can improve this page? Edit this page on GitHub.