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# docs.GL

GLSL 4
GLSL ES 3

# gl_InstanceID

## Name

gl_InstanceID — contains the index of the current primitive in an instanced draw command

## Declaration

`in int gl_InstanceID ;`

## Description

`gl_InstanceID` is a vertex language input variable that holds the integer index of the current primitive in an instanced draw command such as `glDrawArraysInstanced`. If the current primitive does not originate from an instanced draw command, the value of `gl_InstanceID` is zero.

## Version Support

| OpenGL Shading Language Version
--- | ---
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
gl_InstanceID | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

gl_VertexID

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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