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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glDeleteSamplers

## Name

glDeleteSamplers — delete named sampler objects

## C Specification

`void glDeleteSamplers(` | GLsizei n,
| const GLuint * samplers`)`;

## Parameters

`n`

  Specifies the number of sampler objects to be deleted.

`samplers`

  Specifies an array of sampler objects to be deleted.

## Description

`glDeleteSamplers` deletes `n` sampler objects named by the elements of the array `samplers`. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to a sampler unit is deleted, it is as though glBindSampler is called with unit set to the unit the sampler is bound to and sampler zero. Unused names in samplers are silently ignored, as is the reserved name zero.

## Notes

`glDeleteSamplers` is available only if the GL version is 3.3 or higher.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsSampler

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glDeleteSamplers` | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

glGenSamplers, glBindSampler, glDeleteSamplers, glIsSampler

## Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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