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# docs.GL

GLSL 4
GLSL ES 3

# groupMemoryBarrier

## Name

groupMemoryBarrier — controls the ordering of memory transaction issued shader invocation relative to a work group

## Declaration

`void groupMemoryBarrier(` | void`)`;

## Description

`groupMemoryBarrier` waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
groupMemoryBarrier | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔

## See Also

memoryBarrier, memoryBarrierImage, memoryBarrierBuffer, memoryBarrierShared

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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