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# docs.GL

GLSL 4

# imageSamples

## Name

imageSamples — return the number of samples of an image

## Declaration

`int imageSamples(` | gimage2DMS image`)`;

`int imageSamples(` | gimage2DMSArray image`)`;

## Parameters

`image`

  Specifies the image to which the texture is bound.

## Description

`imageSamples` returns the number of samples per texel of the image bound to `image`.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
imageSamples | - | - | - | - | - | - | - | - | - | - | - | ✔

## See Also

imageLoad, imageStore, textureSamples

## Copyright

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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