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# docs.GL

GLSL 4

# EndPrimitive

## Name

EndPrimitive — complete the current output primitive on the first vertex stream

## Declaration

`void EndPrimitive(` | void`)`;

## Description

Available only in the Geometry Shader, `EndPrimitive` completes the current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling `EndPrimitive` is equivalent to calling EndStreamPrimitive with `stream` set to 0.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
EndPrimitive | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

EmitVertex, EmitStreamVertex, EndStreamPrimitive

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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