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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glBindBufferBase

## Name

glBindBufferBase — bind a buffer object to an indexed buffer target

## C Specification

`void glBindBufferBase(` | GLenum target,
| GLuint index,
| GLuint buffer`)`;

## Parameters

`target`

  Specify the target of the bind operation. `target` must be either `GL_TRANSFORM_FEEDBACK_BUFFER` or `GL_UNIFORM_BUFFER`.

`index`

  Specify the index of the binding point within the array specified by `target`.

`buffer`

  The name of a buffer object to bind to the specified binding point.

## Description

`glBindBufferBase` binds the buffer object `buffer` to the binding point at index `index` of the array of targets specified by `target`. Each `target` represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBuffer. In addition to binding `buffer` to the indexed buffer binding target, `glBindBufferBase` also binds `buffer` to the generic buffer binding point specified by `target`.

## Notes

Calling `glBindBufferBase` is equivalent to calling glBindBufferRange with `offset` zero and `size` equal to the size of the buffer.

## Errors

`GL_INVALID_ENUM` is generated if `target` is not `GL_TRANSFORM_FEEDBACK_BUFFER` or `GL_UNIFORM_BUFFER`.

`GL_INVALID_VALUE` is generated if `index` is greater than or equal to the number of `target`-specific indexed binding points.

`GL_INVALID_VALUE` is generated if `buffer` does not have an associated data store, or if the size of that store is zero.

## Tutorials

## See Also

glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferRange, glMapBuffer, glUnmapBuffer,

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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