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# docs.GL

GLSL 4
GLSL ES 3

# gl_LocalInvocationIndex

## Name

gl_LocalInvocationIndex — contains the local linear index of work item currently being operated on by a compute shader

## Declaration

`in uint gl_LocalInvocationIndex ;`

## Description

In the compute language, `gl_LocalInvocationIndex` is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of `gl_LocalInvocationIndex` is equal to `gl_LocalInvocationID.z` * `gl_WorkGroupSize.x` * `gl_WorkGroupSize.y` + `gl_LocalInvocationID.y` * `gl_WorkGroupSize.x` + `gl_LocalInvocationID.x`.

## Version Support

| OpenGL Shading Language Version
--- | ---
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
gl_LocalInvocationIndex | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔

## See Also

gl_NumWorkGroups, gl_WorkGroupID, gl_WorkGroupSize, gl_LocalInvocationID

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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