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# docs.GL

GLSL 4
GLSL ES 3

# any

## Name

any — check whether any element of a boolean vector is true

## Declaration

`bool any(` | bvec x`)`;

## Parameters

`x`

  Specifies the vector to be tested for truth.

## Description

`any` returns true if any element of `x` is true and false otherwise. It is functionally equivalent to:

        bool any(bvec x)       // bvec can be bvec2, bvec3 or bvec4
        {
            bool result = false;
            int i;
            for (i = 0; i < x.length(); ++i)
            {
                result |= x[i];
            }
            return result;
        }

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10
any | ✔ | ✔ | ✔

## See Also

all, not

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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