Light | Dark

# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glDeleteSamplers

## Name

glDeleteSamplers — delete named sampler objects

## C Specification

`void glDeleteSamplers(` | GLsizei n,
| const GLuint * samplers`)`;

## Parameters

`n`

  Specifies the number of sampler objects to be deleted.

`samplers`

  Specifies an array of sampler objects to be deleted.

## Description

`glDeleteSamplers` deletes `n` sampler objects named by the elements of the array `samplers`. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to one or more texture units is deleted, it is as though glBindSampler is called once for each texture unit to which the sampler is bound, with `unit` set to the texture unit and `sampler` set to zero. Unused names in `samplers` that have been marked as used for the purposes of glGenSamplers are marked as unused again. Unused names in `samplers` are silently ignored, as is the reserved name zero.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsSampler

## API Version Support

| OpenGL ES API Version
--- | ---
Function Name | 2.0 | 3.0 | 3.1
glDeleteSamplers | - | ✔ | ✔

## See Also

glGenSamplers, glBindSampler, glDeleteSamplers, glIsSampler

## Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

Think you can improve this page? Edit this page on GitHub.