Light | Dark

# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3

# glTransformFeedbackVaryings

## Name

glTransformFeedbackVaryings — specify values to record in transform feedback buffers

## C Specification

`void glTransformFeedbackVaryings(` | GLuintprogram,
| GLsizeicount,
| const char **varyings,
| GLenumbufferMode`)`;

## Parameters

`program`

  The name of the target program object.

`count`

  The number of varying variables used for transform feedback.

`varyings`

  An array of `count` zero-terminated strings specifying the names of the varying variables to use for transform feedback.

`bufferMode`

  Identifies the mode used to capture the varying variables when transform feedback is active. `bufferMode` must be `GL_INTERLEAVED_ATTRIBS` or `GL_SEPARATE_ATTRIBS`.

## Description

The names of the vertex or geometry shader outputs to be recorded in transform feedback mode are specified using `glTransformFeedbackVaryings`. When a geometry shader is active, transform feedback records the values of selected geometry shader output variables from the emitted vertices. Otherwise, the values of the selected vertex shader outputs are recorded.

The state set by `glTranformFeedbackVaryings` is stored and takes effect next time glLinkProgram is called on `program`. When glLinkProgram is called, `program` is linked so that the values of the specified varying variables for the vertices of each primitive generated by the GL are written to a single buffer object if `bufferMode` is `GL_INTERLEAVED_ATTRIBS` or multiple buffer objects if `bufferMode` is `GL_SEPARATE_ATTRIBS`.

In addition to the errors generated by `glTransformFeedbackVaryings`, the program `program` will fail to link if:

- The count specified by `glTransformFeedbackVaryings` is non-zero, but the program object has no vertex or geometry shader.

- Any variable name specified in the `varyings` array is not declared as an output in the vertex shader (or the geometry shader, if active).

- Any two entries in the `varyings` array specify the same varying variable.

- The total number of components to capture in any varying variable in `varyings` is greater than the constant `GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS` and the buffer mode is `GL_SEPARATE_ATTRIBS`.

- The total number of components to capture is greater than the constant `GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS` and the buffer mode is `GL_INTERLEAVED_ATTRIBS`.

## Notes

`glGetTransformFeedbackVarying` is available only if the GL version is 3.0 or greater.

## Errors

`GL_INVALID_VALUE` is generated if `program` is not the name of a program object.

`GL_INVALID_VALUE` is generated if `bufferMode` is `GL_SEPARATE_ATTRIBS` and `count` is greater than the implementation-dependent limit `GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS`.

## Associated Gets

glGetTransformFeedbackVarying

## Tutorials

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glTransformFeedbackVaryings` | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

glBeginTransformFeedback, glEndTransformFeedback, glGetTransformFeedbackVarying

## Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

Think you can improve this page? Edit this page on GitHub.