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# docs.GL

OpenGL 4
OpenGL 3
OpenGL ES 3
OpenGL ES 2

# glDeleteFramebuffers

## Name

glDeleteFramebuffers — delete framebuffer objects

## C Specification

`void glDeleteFramebuffers(` | GLsizei n,
| GLuint *framebuffers`)`;

## Parameters

`n`

  Specifies the number of framebuffer objects to be deleted.

`framebuffers`

  A pointer to an array containing `n` framebuffer objects to be deleted.

## Description

`glDeleteFramebuffers` deletes the `n` framebuffer objects whose names are stored in the array addressed by `framebuffers`. The name zero is reserved by the GL and is silently ignored, should it occur in `framebuffers`, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets `GL_DRAW_FRAMEBUFFER` or `GL_READ_FRAMEBUFFER` is deleted, it is as though glBindFramebuffer had been executed with the corresponding `target` and `framebuffer` zero.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Tutorials

## See Also

glGenFramebuffers, glBindFramebuffer, glCheckFramebufferStatus

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

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